AI Insights · Timothy · October 2024
Top 5 Cooking Games on Unified Platform in Portugal, Q3 2024
Explore the performance trends of the top five cooking games in Portugal for Q3 2024, featuring key insights on downloads, revenue, and active users.
In the third quarter of 2024, the top five cooking games in Portugal showcased varied performance metrics across downloads, revenue, and weekly active users, according to data from Sensor Tower.
Pizza Ready! by Supercent, Inc. experienced an interesting revenue trajectory, starting with $103K in early July and peaking at $220K by mid-September before settling at $78K by the end of the quarter. Downloads initially hovered around 8.7K, peaked at 10.5K in early September, and then decreased to 6.7K. Weekly active users followed a similar trend, starting at 20.3K, peaking at 24K in early September, and concluding the quarter at 19K.
Royal Cooking: Kitchen Madness from Matryoshka Games saw a steady increase in revenue, starting at $41K and reaching $126K by the end of September. Downloads peaked early at 5.8K mid-July before declining to 2.2K by the end of the quarter. Weekly active users peaked at 11.2K in mid-July and ended at 9K, showing a gradual decline throughout the quarter.
Good Pizza, Great Pizza by TAPBLAZE showed a fluctuating revenue pattern, reaching a high of $230K at the end of September. Downloads varied, peaking at 3.3K in mid-August before dropping to 2.2K. Weekly active users increased to 12.1K by mid-August and then stabilized around 8.7K by the end of the quarter.
Sandwich Runner by DWANGO Co., Ltd. did not generate revenue but had a steady download pattern, peaking at 2.7K in mid-August before decreasing to 956 by the end of September. Weekly active users remained relatively stable, peaking at 28.1K in mid-July and ending the quarter at 23.7K.
Gossip Harbor®: Merge & Story from Microfun Limited showed a strong revenue performance, starting at $5.6K and peaking at $9.5K in mid-September. Downloads peaked at 2.8K in mid-August before decreasing to 1.6K by the end of the quarter. Weekly active users started at 10.9K, peaked at 18K in mid-September, and concluded the quarter at 17.4K.
These insights from Sensor Tower highlight the dynamic nature of the gaming market in Portugal, with each app demonstrating unique trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.